
Root
Description
Root is a war and area control game with a radical asymmetry between factions, set in a forest inhabited by anthropomorphic animals. Each player controls a faction with completely different rules, objectives and pace of play. It stands out for its innovative design, its strong direct interaction and an unusual strategic depth.
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How to play
Each faction follows its own turn structured in phases, performing actions such as moving troops, fighting, building or completing specific objectives. Victory conditions vary by faction, although all compete to reach 30 victory points or meet an alternative objective. The game develops as a constant fight for control of the map.
Why you might like it
If you enjoy deeply asymmetrical games, with constant conflict and brilliant design that rewards understanding all factions, Root offers a unique and highly replayable experience.
What to keep in mind
The learning curve is steep, especially when introducing new factions, and kingmaking or imbalances can appear if the group doesn't know the game well.